The Enigma Game
 Facing a seemingly endless war, fifteen-year-old Louisa Adair wants to fight back, make a difference, do something--anything to escape the Blitz and the ghosts of her parents, who were killed by enemy action. But when she accepts a position caring for an elderly German woman in the small village of Windyedge, Scotland, it hardly seems like a meaningful contribution. Still, the war feels closer than ever in Windyedge, where Ellen McEwen, a volunteer driver with the Royal Air Force, and Jamie Beaufort-Stuart, a flight leader for the 648 Squadron, are facing a barrage of unbreakable code and enemy attacks they can't anticipate. Their paths converge when a German pilot lands in Windyedge under mysterious circumstances and plants a key that leads Louisa to an unparalleled discovery: an Enigma machine that translates German code. Louisa, Ellen, and Jamie must work together to unravel a puzzle that could turn the tide of the war--but doing so will put them directly in the cross-hairs of the enemy. Hardcover, 448 pages, Grade Level 7 and up, Reading Age 12 years and up, 5.85 x 1.75 x 8.6 inches, 1.3 pounds Â
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